The Warnock Algorithm, Reimagined for Sports Betting: A Divide-and-Conquer Playbook for ML-Driven Predictions
Wed, Aug 13, 2025
by SportsBetting.dog
The Warnock algorithm is a classic image-space, divide-and-conquer method for resolving visible surfaces in computer graphics. Reframed for sports betting, it becomes a rigorous way to recursively partition the game/market state space into tiles where predictions are “trivial” (high signal, low ambiguity) and escalate modeling only where ambiguity remains. The result is a hierarchical, adaptive forecasting system that’s fast, interpretable, and well-suited to real-time betting markets.
1) What is the Warnock Algorithm (in its native habitat)?
Originally devised by John Warnock (1969) for visible-surface determination, the algorithm renders complex scenes by:
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Considering the whole image window.
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Checking for “trivial” cases (e.g., one polygon clearly dominates the window).
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If not trivial, subdivide the window into four quadrants and repeat.
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Stop when a region becomes trivial (or small enough) and render directly.
Key properties:
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Divide-and-conquer over image space (not object space).
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Adaptive refinement only where needed (complex or ambiguous areas get more work).
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Graceful handling of occlusion/conflict by zooming into problematic regions.
These properties map surprisingly well to complex, overlapping signals in betting data.
2) Mapping to Sports Betting Problems
Analogy
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Polygons / surfaces ⟶ competing predictive signals (team form, player props, market prices, weather, injuries, rest, travel).
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Occlusion ⟶ conflicting signals (e.g., sharp money vs. public money; model vs. market).
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Image window ⟶ a state window of the game/market (time remaining, score differential, possession, line/price).
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Trivial region ⟶ a portion of state space where a single signal or model clearly dominates and uncertainty is low.
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Subdivision ⟶ recursively tile the state space until uncertainty drops below a threshold; fit or select the simplest reliable model at that granularity.
Why this helps
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Sports data are heterogeneous and context-dependent. One global model often over- or under-fits sub-contexts.
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Markets shift rapidly; real-time systems need fast fallback predictions for trivial contexts and deeper modeling only where needed.
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The hierarchy yields interpretability (“in this context/tile, this is the dominant driver”) and efficient compute.
3) Defining the State Window and the Tiles
A practical live (in-play) NFL example:
Feature axes to tile on:
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Game clock (e.g., seconds remaining or quarter + clock)
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Score differential
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Field position or possession (binary/categorical)
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Market variable(s): current moneyline/point spread/total
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Latent context flags: weather class, QB injury flag, rest days, etc.
Start with a coarse hyperrectangle across these axes; call it . Within , you’ll have:
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A dominant signal test (is one model or factor reliably superior?).
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An ambiguity/uncertainty test (predictive entropy, posterior variance, miscalibration).
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A support test (enough samples?).
If any “triviality” criterion is met, stop subdividing and emit a prediction using the simplest appropriate model. Otherwise, subdivide along one or more axes (Warnock uses a 2×2 split; in higher-dimensional feature spaces you can:
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Split along the axis of highest heterogeneity (variance/MI),
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Or along the most impactful feature (feature importance),
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Or balanced by density to maintain sample sizes.
4) Triviality Tests for Betting Tiles
Use one or more:
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Dominance test
If a baseline model (e.g., market-implied probability) is consistently better than alternatives in by a margin (Brier/NLL/CRPS), mark trivial → use . -
Confidence test
If the ensemble/predictive posterior has low entropy or narrow credible intervals within , treat as trivial → use ensemble mean. -
Heuristic constraints
Early first quarter, big favorite at home, no injuries, market spread within a well-calibrated historical band → trivial. -
Data sufficiency
If support is too low to justify subdivision, stop and borrow strength from parent nodes (hierarchical shrinkage).
5) Modeling Stack Inside Each Tile
Once a tile is deemed trivial: use the simplest model that’s well-calibrated. If non-trivial: split and recurse. Candidates, ordered by complexity:
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Rule/Heuristic (super fast; great when patterns are stable).
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Calibrated Baseline: market-implied probabilities with Platt/Isotonic calibration; Elo-like priors updated in-play.
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Generalized Additive Models: handle smooth effects of time/score.
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Tree-based models (XGBoost/LightGBM) with monotonic constraints.
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Bayesian hierarchical models: partial pooling across teams/seasons; natural for uncertainty quantification and tile-to-tile sharing.
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RNN/Temporal Transformers on drive-level sequences; optionally gated by tile membership (only where ambiguity is high).
Key idea: Don’t commit to a single monolithic model. Let the Warnock-style hierarchy route traffic: trivial tiles use fast, transparent logic; complex tiles trigger richer learners.
6) Aggregation: From Leaves Back to the Whole
Like Warnock’s rendering, after subdividing ambiguous regions and resolving predictions, you must aggregate seamlessly:
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Prediction assembly: the final probability for a live query is the prediction of its leaf tile model.
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Smoothing across boundaries: apply hierarchical priors or kernel blending near tile borders to avoid sharp discontinuities.
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Calibration at multiple levels: per-tile calibration + global post-hoc calibration on out-of-fold residuals.
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Uncertainty propagation: store posterior variance/entropy at tiles; parent nodes maintain summary uncertainty for fallbacks.
7) Practical Pipeline
Data sources
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Market: live prices, spreads/totals, hold %, book-to-book diffs.
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Performance: play-by-play, drive summaries, player tracking (if available).
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Exogenous: weather class, travel, rest, injuries/inactives.
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Derived: EPA, success rate, timeouts, 4th-down aggressiveness, QB pressure rate, coverage shells (if charted).
Feature engineering
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Time-aligned rolling features (but keep them leak-free).
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Interaction flags that often drive heterogeneity: late-game & small lead, two-minute drill, rain & outdoor & deep underdog, etc.
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Market-model deltas: , Z-scores vs. historical priors.
Warnock-style controller (pseudo-code)
function predict(state x, window W0):
Q ← [W0]
while Q not empty:
W ← pop(Q)
if x ∉ W: continue
if is_trivial(W):
return model_W(x)
else:
{W1..Wk} ← subdivide(W) # choose axis by heterogeneity/support
attach_models({W1..Wk}) # lazy: fit on demand or pre-fit nightly
push {W1..Wk} onto Q
return fallback_global(x)
Triviality detectors
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dominance(W)
: perf(M_b) – max perf(M_alt) > Δ -
confidence(W)
: entropy(post_W) < τ -
support(W)
: n(W) ≥ n_min (else stop and shrink to parent)
Model training regimen
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Nightly: refresh tile boundaries using last N seasons + recent games.
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During live: online updates for likelihood terms + calibration layers.
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Cross-validation: spatiotemporal CV (by week/team/season) to avoid leakage across tiles.
8) Example: Live NFL Moneyline
Goal: Probability home team wins at time .
State window :
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(seconds left), score diff , possession , field position ,
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market ML price , timeouts , drive success proxy ,
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weather class .
Process:
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Early game, large favorite, neutral weather: trivial → calibrated baseline (market-implied + slight prior).
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Mid-game, tight score, QB injury just reported, market lagging: non-trivial → subdivide on and ; child tiles route to gradient-boosted model with injury features and live EPA.
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Two-minute drill, one timeout each, field position near midfield: still ambiguous → deeper tile with sequence model (Transformer over last 10 plays) to capture tempo and playcalling tendencies.
Result: Fast responses for 70–80% of states; heavy models wake only for the ~20–30% of hard states where edge is plausible and latency is still controlled.
9) Same-Game Parlays & Correlation
Parlay pricing suffers when correlations are mis-estimated. A Warnock hierarchy helps by conditioning correlation structure on tile context:
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In a tile with clock low + trailing team, pass rate spikes, boosting QB yards and WR receptions → correlation up.
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In a weather-bad + lead-protected tile, rushing attempts and under total become more correlated.
Implement by maintaining tile-specific copulas or tile-conditioned latent factors (e.g., low-rank covariance per tile with hierarchical shrinkage to avoid overfitting).
10) Risk & Trading Applications
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Latency budgets: trivial tiles are cheap → guaranteed sub-100ms inference; reserve millisecond-heavy models for rare tiles.
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Guardrails: tile-level uncertainty thresholds can block auto-betting when risk is high (entropy > τ).
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Market surveillance: treat books as signals; tiles with book disagreement (high occlusion) trigger alerts and deeper modeling.
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Limit sizing: bet size edge × confidence; cap by tile entropy and historical miscalibration in that tile.
11) Evaluation & Diagnostics
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Per-tile calibration curves (reliability plots).
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Boundary smoothness checks: ensure no step-function pathologies across neighboring tiles.
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Leaf depth distribution: confirm most traffic ends in shallow leaves (efficiency).
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Ablations: remove subdivision on a given axis and measure loss in NLL/CRPS.
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Drift monitors: KL divergence of tile occupancy and feature marginals week-to-week.
12) Implementation Notes (Pythonic)
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Controller: a lightweight router object that:
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Stores tile definitions (kd-tree or quadtree in reduced subspace).
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Caches fitted models per tile.
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Exposes
predict(x)
with lazy fitting and back-pressure limits.
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Models:
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sklearn
for GAM-like via spline features,xgboost/lightgbm
for trees. -
pymc/stan
for hierarchical Bayes in data-sparse tiles. -
pytorch
for sequence models, gated by tile membership.
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Training:
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Use feature hashing + monotonic constraints for stability.
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Stick to monotonicity on time remaining and absolute score diff when appropriate.
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Calibrate everything (isotonic at tile-level; global temperature scaling).
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Storage:
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Persist tile schemas and calibration maps with versioning.
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Maintain “shadow” models observing live flow for A/B comparisons.
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13) Pitfalls & Mitigations
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Data sparsity in deep tiles → Use partial pooling and stop rules; don’t over-split.
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Boundary artifacts → Blend predictions near borders; learn soft gating (mixture-of-experts with tile priors).
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Latency spikes → Pre-warm heavy models for tiles that historically become active (endgame, injuries).
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Leakage → Strictly roll forward in CV; tile on features that are known at prediction time only.
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Over-confidence → Track tile-wise calibration; inflate variance where history shows error clustering.
14) Extensions
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Meta-learning to optimize split criteria and triviality thresholds end-to-end (learn to subdivide).
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Causal overlays: run IV/DoWhy checks inside contentious tiles (e.g., weather signals confounded by opponent style).
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Multi-market coherence: share tile structure across moneyline, spread, and total to keep no-arbitrage constraints tight.
15) Takeaways
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The Warnock algorithm’s genius—solve the easy parts cheaply, zoom only on the hard parts—maps cleanly to sports betting prediction.
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In practice you get:
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Speed (most states trivial),
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Accuracy where it matters (ambiguity gets extra modeling),
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Interpretability (tile-level stories),
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Risk control (uncertainty-aware routing and sizing).
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