Inspired Entertainment has reported revenue of $71.3m for the second quarter of 2022, a 72% increase from the second quarter of 2021.
The group noted that the increase reflects a continuation of the trends witnessed in the last quarter, including growth in the company’s aggregate online business, which includes the Virtual Sports and Interactive segments, and ongoing strength in the Gaming and Leisure segments.
Leisure revenue represented the highest total within overall revenue, climbing 130% year-on-year to $26m, with Gaming revenue increasing 57% year-on-year to $25.5m. Virtual Sports revenue grew 71% year-on-year to $14m, with Interactive revenue remaining flat year-on-year at $5.8m.
Net income for the period was $7.5m, from a net loss of $43.8m in the prior-year period. And adjusted EBITDA increased 227% year-on-year to $26.1m, with the adjusted EBITDA margin improving from 19% in Q2 2021 to 37% in Q2 2022.